Make "On Cage" for Mirror Modifier use viewport orientation for positioning manipulators on selections
When "On Cage" is enabled use viewport orientation for positioning manipulators on selected elements.
How it works now
Proposed variant
When "On Cage" is enabled use viewport orientation for positioning manipulators on selected elements.
How it works now
Proposed variant
3 Comments
This should be more general proposal: Make On Cage transform work as intended and not in buggy way.
* @Pawel Piotrowski * changed title. Or you meant to fill bug report and see what developers say?
* @Eugene D * Well, it is known limitation. So nothing really you can do about it.
Quote of Germano Cavalcante (blend developer) on developer.blender.org/T66331
There is no simple solution since it is necessary to do the reverse calculation to know how this movement affects the original vertex. Modifiers are only calculated in one direction. It would take a very engaging work to support this kind of feature for each modifier. One day it could be implemented, but currently there are many other priorities to take into consideration.
You can leave that proposal or change title to more general so other ppl could find it eg. to upvote it so developers would know that this aspect is more important.