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  • Published 5 Jun 2021

Make "On Cage" for Mirror Modifier use viewport orientation for positioning manipulators on selections

When "On Cage" is enabled use viewport orientation for positioning manipulators on selected elements.

How it works now

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Proposed variant

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Development Status: Open

Upvote 4 Downvote 1
APEC
5 Jun 2021

3 Comments

zuorion

This should be more general proposal: Make On Cage transform work as intended and not in buggy way.

APEC Author

* @Pawel Piotrowski * changed title. Or you meant to fill bug report and see what developers say?

zuorion

* @Eugene D * Well, it is known limitation. So nothing really you can do about it.

Quote of Germano Cavalcante (blend developer) on developer.blender.org/T66331

This is a known limitation for all modifiers. (Another well-known example is the Armature modifier).

There is no simple solution since it is necessary to do the reverse calculation to know how this movement affects the original vertex. Modifiers are only calculated in one direction. It would take a very engaging work to support this kind of feature for each modifier. One day it could be implemented, but currently there are many other priorities to take into consideration.

You can leave that proposal or change title to more general so other ppl could find it eg. to upvote it so developers would know that this aspect is more important.

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