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  • Published 24 Jan 2018

blender fur/hair development suggestions

I wrote a google doc regarding hair improvements a while back. The doc was shared with the developer mail thread, but I thought I'd drop it here as well

docs.google.com/document/d/1VWs_-BkqZ80DcyJitXG3W0bwc71K68oKLGhFkqtZ54w/edit

Suggestion for new groom brush ( strand groom brush) Brush that grooms the strands in proximity to brush at mouse down event. Also projects to visible geometry from camera, tapers and redraws length

Suggestion for procedural hair node setup

Selection groups

Fix for current issue with cutting hair resulting in curve with non uniform distribution of points

Pruning short hair curves

Fix for current issue: Hard to control density of curves when using "add brush"


hair.png

97.6%

Development Status: Open

Upvote 40 Downvote 1
d.bystedt
24 Jan 2018

8 Comments

d.bystedt Author

Extract from google doc in top link:

  1. Suggestion for new groom brush ( strand groom brush)

Brush that grooms the strands in proximity to brush at mouse down event. Also projects to visible geometry from camera, tapers and redraws length

  1. Suggestion for procedural hair node setup

  2. Selection groups

  3. Fix for current issue with cutting hair resulting in curve with non uniform distribution of points

  4. Pruning short hair curves

  5. Fix for current issue: Hard to control density of curves when using "add brush"

3
martin.bailly19

some cool ideas from pixar : vimeo.com/283773316

2
jason

If at all possible, could you include the main thrust of your proposal here, kind of like an abstract? That would help people get a better understanding of what they're about to read.

2
d.bystedt Author

@Jason van Gumster: Thanks for the feedback. Added the main stuff in the comment. Thanks!

1
rico.cilliers

the strand groom brush idea seems incredibly useful

1
marius.oberholster

@Rico Cilliers: You're definitely the person to ask on grooming features! :D

wo262

Although this is strictly shader related, I would add my proposal to the list blender.community/c/rightclickselect/Hpbbbc/

animaletter

Fur is a important topic, lighter fur on the viewport not weight.