Proper object Groups
NO any addons what currently exist or manual parenting to empty (what addons does automatically) DOES NOT provide a proper way to making groups of objects.
Because:
- You cant copy entire group if some object was hided. And its a crucial moment because additional objects in the group can create visual mess and you want to keep scene clean. Group can contain LODs which you simply doesnt need to see at all. Enabling visibility and disabling it back after duplicating requires extra steps which are wast of time.
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Currently "groups" with parenting doesnt alloy you to simply select all group with LMB. Only with addons you can shift/other hotkey+LMB which add inconsistensy to how you normally select objects. First of all Group mean "one single entity" which should be selected as 1 single object without additional hotkeys needed.
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Currently its impossible to properly set and use Group Pivot Point. Shenanigans with emply object will require changing Transform Pivoit Point to - Active Element all the time, while most commonly used are Bounding Box Center, which are again wasting time on switching mode.
8 Comments
All three points were already requested many times. Adding more proposals for the same things does not help, it just drowns everything in more noise.
Everything which i wrote are covering almost 100% of Group idea and how it should work based on how its made in other softwares, based on simple logic of how you work with objects in 3d modeling software, blender included.
You're like the 10,000 person to say these things across the blender ecosystem, it's all been said better than you've said it and with better visuals. We are just asking that you search the existing proposals and not make a new, less detailed, less illustrated proposal for things that have already been proposed.
"A few days ago"? How about years?
Well, no, because "just a few days ago" highlights the frequency of repetition . For the duration, I already preceded it by "All three points were already requested many times" and re-iterated by "it's not the first either". 😛
As far as I understand, nobody took common groups paradigm into account when depsgraph was redesigned from scratch during 2.8 redesign, and now implementation will require massive changes to it. There were time when ctrl+G shortcut was reserved for groups.
I use active pivot all the time, the location of your origin matters! it's just a matter of modelling use case and preference. And besides, it's literally 2 clicks to change pivot points or a pie menu away, hardly any hassle.
This is a feature I am long waiting for. Although I got used to parenting to empty or just joining object into one, I think this extra feature could be very useful in a number of different situations. Many other 3D programs use grouping as a staple feature.