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  • Published 29 Jun 2022

Proper object Groups

NO any addons what currently exist or manual parenting to empty (what addons does automatically) DOES NOT provide a proper way to making groups of objects.

Because:

  1. You cant copy entire group if some object was hided. And its a crucial moment because additional objects in the group can create visual mess and you want to keep scene clean. Group can contain LODs which you simply doesnt need to see at all. Enabling visibility and disabling it back after duplicating requires extra steps which are wast of time.

flowRoot860.png

  1. Currently "groups" with parenting doesnt alloy you to simply select all group with LMB. Only with addons you can shift/other hotkey+LMB which add inconsistensy to how you normally select objects. First of all Group mean "one single entity" which should be selected as 1 single object without additional hotkeys needed.

  2. Currently its impossible to properly set and use Group Pivot Point. Shenanigans with emply object will require changing Transform Pivoit Point to - Active Element all the time, while most commonly used are Bounding Box Center, which are again wasting time on switching mode.

grp.png

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Development Status: Open

Upvote 11 Downvote 2
sd_alex
29 Jun 2022

8 Comments

Lauloque

All three points were already requested many times. Adding more proposals for the same things does not help, it just drowns everything in more noise.

  1. there are many issues with how Blender handles hidden objects, this is one of them
  2. just a few days ago, someone proposed to select hierarchy by double click. And it's not the first, either.
  3. see any container object proposals and other things alike.
2
sd_alex Author
  1. And it doesnt make my proposal irrelevant at all. You just stating a fact about some problems with hidden objects and pretend what this is the problem with my proposal.
  2. And double click are NOT the right way to solve that. I already carefully explain why.
  3. Tons of scattered proposals like the one with "double click" - thats what we can call the noise.

Everything which i wrote are covering almost 100% of Group idea and how it should work based on how its made in other softwares, based on simple logic of how you work with objects in 3d modeling software, blender included.

thinsoldier

You're like the 10,000 person to say these things across the blender ecosystem, it's all been said better than you've said it and with better visuals. We are just asking that you search the existing proposals and not make a new, less detailed, less illustrated proposal for things that have already been proposed.

1
1D_Inc

"A few days ago"? How about years?

Lauloque

Well, no, because "just a few days ago" highlights the frequency of repetition . For the duration, I already preceded it by "All three points were already requested many times" and re-iterated by "it's not the first either". 😛

1D_Inc

As far as I understand, nobody took common groups paradigm into account when depsgraph was redesigned from scratch during 2.8 redesign, and now implementation will require massive changes to it. There were time when ctrl+G shortcut was reserved for groups.

rl.amorato

I use active pivot all the time, the location of your origin matters! it's just a matter of modelling use case and preference. And besides, it's literally 2 clicks to change pivot points or a pie menu away, hardly any hassle.

euclois

This is a feature I am long waiting for. Although I got used to parenting to empty or just joining object into one, I think this extra feature could be very useful in a number of different situations. Many other 3D programs use grouping as a staple feature.