The camera shape
why don't you change the current confusing camera shape to another realistic one like in unreal engine so we can know where camera look more easier
why don't you change the current confusing camera shape to another realistic one like in unreal engine so we can know where camera look more easier
4 Comments
Camera Icon it's ok to me right now, minimalistic. But I would love to have that huuuuuge black opaque triangle a little bit smaller, or at least semitransparent... sometimes it ofuscates geometry in the scene and thats very annoying.
Instead of saying "someone make better", why not take the time to design one and propose a concrete example of how exactly you'd like it to look?
The current design is a simple pyramid with an upside indicator. It is very good at showing where the camera looks at and what it sees within its FOV.
Unreal Engine's camera is just a 3D model of a camera. It barely shows where it looks at, and requires more steps to give more useful information about the camera.
How is this better? It's just eye candy with no better value. It works fine in UE which invests a lot of effort in eye candy to make their software "pretty" and almost like a video game by itself. But Blender is not aiming to that. Blender aims to be lightweight and efficient.
Some other softwares like Maya use an in between solution of having a 3D model of a camera, but displayed in wireframe. But it still doesn't show things better, it's just eye candy, and requires more steps to give more useful information about the camera.
The shape that represents that camera is very simple - yes it could be potentially improved to represent a camera more clearly, but unreal engine camera design [in my opinion] works for that particular UI style but not for the blender UI style.