topological symmetry
Please, we need a working solution for topological symmetry. this should work both in object/edit mode and also inside multi resolution modifier. At the moment there's no easy way to do that, this is tackled by maya in a very simple and elegant way, and Zbrush also have a smart resymmetry tool to mirror one side to the other. both maya and zbrush achieve this without destroying uv's or vertex order, unlike blender's mirror modifier.
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Modeling symmetrically, as you can do in Maya, is very frustrating with blender. Many modifiers do not work symmetrically, you cannot see the symmetric selection, and if the uvs are already done, using the mirror modifier will destroy them. it is an essential feature and a huge flaw for blender.