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  • Published 15 Oct 2020

Progressive degenerate dissolve

I would like to propose to change the way degenerate dissolve works on edges.

In short, it should collapse the selected geometry one-by-one, not all at once. Example: Here's an example of a row of vertices I want to clean up. This could represent the output of a sculpt or a 3D scan, or the result of a boolean operation.

I want to collapse the smaller edges so that they form bigger ones.

Degenerate Dissolve could help get rid of smaller edges, but it works by collapsing all edges under a certain distance.

In this case, that means all of them.

What should happen instead is that after one edge is collapsed, the neighboring edges are re-evaluated. Because those neighbors might actually be above the threshold after the collapse.

The result would look something like this:

Similar to the "Decimate Geometry" operator, but only targeting small edges.

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Development Status: Open

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blender21
15 Oct 2020

1 Comment

mrajendra2150

Blender should work on remsehing completely, in that way all boolean cleanup will be easy