Select boolean object through modifier
It's just what the title says: when there's lots of objects and booleans in a scene, things (obviously) get messy, at least visually. Sure, we can sort things into neat collections, it's something that I already do, but having a button where we can select the boolean object from the modifier is going to be especially useful, for instance, in cases where an object has multiple booleans in close proximity. Selecting the boolean object from the modifier allows us to make changes to the operation without having to go to another selection, then making those changes, then going back to the original object to change the algorithm if needed, and so on.
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