Automatic Keyframe Cleanup
Implement an automated keyframe cleanup tool that helps remove unnecessary or redundant keyframes in animations, streamlining the animation process.
Implement an automated keyframe cleanup tool that helps remove unnecessary or redundant keyframes in animations, streamlining the animation process.
3 Comments
Blender can avoid creating redundant keys with the autokey's only insert needed option, and you can still force it to key down a property when you want it by just manually keying a property like you do normally.
And if you animated without that option, you can also just use the clean keyframes/channels from the delete menu.
These tools are more flexible, leave total control to the user, and don't waste resources each time you key down something.
How do you force it to insert a keyframe? I tried this earlier, but there was an error message. I was only able to insert keyframes when I turned off "only insert needed".
That exists, its an operator