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  • Published 26 Aug 2019

Blur node in Material shading

This would be amazing for combining any color data. And since it already in the image editor, it should be easy to implement

This idea was marked as a duplicate of Cycles Cache/Blur node.
81.2%

Development Status: Open

Upvote 13 Downvote 3
jornboven
26 Aug 2019

4 Comments

testure

"should be easy to implement", feel free to enlighten us with these easy details then :)

to clarify, I need a blur node like a flower needs rain- but to suggest that it's "easy" is ridiculous. If you had more implementation details in your proposal you'd have my upvote since I would also like this feature, but a 'wishing well' item will never get past the sniff test around here.

3
finnbearlabs

The problem here is that the render engine needs each ray to hit a material at a single point, and for that point to have a deterministic color. With your suggestion, each color calculation would have to also calculate all surrounding pixels before applying the blur. Maybe it could be added as an option for bakes only.

1
pipeliner

How do you know it's easy? Please be specific and don't write something like that. Otherwise please do it yourself!

momotron2000

I really like the idea, please write more about it sir