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  • Published 31 Oct 2020

Open Subdiv for Blender

The really, really good subdivision algorithm with custom crease radii and local subdivision, developed by Pixar, implemented in Blender. It's one of the few things I miss from 3dsmax and it's a shame Blender lacks it.

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Development Status: Open

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vangel
31 Oct 2020

1 Comment

zhixson.xbdi

To my knowledge Blender already uses OpenSubdiv. I just don't think it exposes all the parameters yet

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