Open Subdiv for Blender
The really, really good subdivision algorithm with custom crease radii and local subdivision, developed by Pixar, implemented in Blender. It's one of the few things I miss from 3dsmax and it's a shame Blender lacks it.
The really, really good subdivision algorithm with custom crease radii and local subdivision, developed by Pixar, implemented in Blender. It's one of the few things I miss from 3dsmax and it's a shame Blender lacks it.
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To my knowledge Blender already uses OpenSubdiv. I just don't think it exposes all the parameters yet