Renaming Convention For Rigging
There are a lot of animators out there so maybe this will not work for you. I am working on a project and naming is very important. Especially when trying to figure out if it is UE4 being stupid as always or Blender. To make life easier for troubleshooting I have to name everything, not just the top of the stack but armature, and vertex group. I was thinking you know having it where if you rename the top of the stack of say a bone that the rest would follow as in the above armature, vertex group, and so on. Maybe it does because I see some that are sorta renamed I am unsure if I did that in autopilot or it does it randomly but I have to bloody do it because UE4 is UE4 and it is a stupid monkey wearing a tux pretending it is something special. With UE4 being UE4 I am having stupid results that should not happen and well I want to make doubly sure and to do that I have a long list of shit to rename and yeah that is annoying would be easier if it just renamed what is below it with suffixes like vert, arm, and so on. I just want to suffer less, so selfish desires yes, but can you blame me lol. I know I sound like I am speaking in the here and now for changes but I know that this cannot happen for a while. I however also know that UE4 will always be stupid and I will be working with it in the future. Less suffering would be nice. ________________________________ Edit: Renaming everything does not rename vertex groups for some reason. Suffering is nice right?
Edit: Oh god the list is longer than I thought. Please for the love of everything do this. ______________________________
0 Comments