2D production in Blender still lacks a stable pipeline Grease Pencil + VSE
I’m attempting to produce a pure 2D series in Blender using Grease Pencil and the Video Sequence Editor (not a hybrid 3D workflow).
Grease Pencil has been in its modern form for roughly 8 years (blender devs taking it seriously) , yet key aspects of long-form 2D production still feel unstable or incomplete:
Grease Pencil rigging and animation
Inconsistent tooling and fragile setups
Difficulty maintaining reliable rigs across versions
VSE for 2D editing and sound + effects + modifiers
Audio and strip behavior that changes or regresses between releases
No dependable, 2D-focused editorial workflow for long projects
Pipeline stability
Frequent changes that break established workflows
Lack of a clearly communicated roadmap for 2D production specifically
This is not about a single missing feature. The core issue is that the 2D pipeline is not dependable enough for long-term projects, which makes committing to Blender for serialized 2D work risky.
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