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  • Published 26 Sep 2025

Apply Modifier

Create an Apply Modifier that takes the current object modifier stack and makes it editable at that point. For instance, adding a subdivision surface modifier to a cube, followed by the Apply Modifier would work exactly as if the subdivision modifier was applied. As a modifier, you could turn the apply effect on or off.

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Development Status: Open

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stephen5
26 Sep 2025

3 Comments

Enord

Do you mean like the edit mesh modifier included in the modifier list extension?

1
Lauloque

If so, it was proposed many times on RCS already. The following post alone has already 12 duplicates listed: Edit-Mesh Modifier

Plus something similar might be implemented in geonodes eventually, see Data slots here: Geometry Nodes Workshop 2022 — Blender Developers Blog

1
DAWN_Darkkkkk

This seems to contradict the operational logic of the modifier stack, and might cause additional data block caching or something. But I'm not a professional developer, so maybe it's not actually that difficult?