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  • Published 21 Apr 2026

Include Corrective Flipped Normals checkbox in Export menu

Screenshot 2026-04-21 175131.png Screenshot 2026-04-21 175509.png

Currently in Blender we are able to automatically correct flipped normals when applying an object transform. This saves a lot of time for artists in games, simplifying the flow.

However, when working with many instances to create a composition to be tested in-engine, it is more practical to apply transforms on export. Wen we do this, unfortunately, it does not apply corrective flipped normals.

I would propose simply adding an option on Export in the Transform dropdown to enable Corrective Flopped Normals on export.

Screenshot 2026-04-21 175509-2.png

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Development Status: Open

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user25
21 Apr 2026

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