Include Corrective Flipped Normals checkbox in Export menu
Currently in Blender we are able to automatically correct flipped normals when applying an object transform. This saves a lot of time for artists in games, simplifying the flow.
However, when working with many instances to create a composition to be tested in-engine, it is more practical to apply transforms on export. Wen we do this, unfortunately, it does not apply corrective flipped normals.
I would propose simply adding an option on Export in the Transform dropdown to enable Corrective Flopped Normals on export.
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