Can the Hue value in Blender's color settings be changed from "0-1" to "0-360"?
Hello.
As a novice transitioning from C4D to Blender, I sincerely hope that Blender can modify color tones from floating-point values ranging from "0-1" to integer values akin to "0-360" found in C4D, Keyshot, or Photoshop. This would greatly facilitate our users in precisely adjusting specific colors through numerical values, eliminating the need to rely on calculators for approximate conversions, which could potentially lead to inaccurate colors.
Or add a setting in the editor to allow users to switch between these two modes
I hope the development team can consider this idea. Thank you.
1 Comment
The color wheel needs a whole revamp in general. Its missing so many options that are common in other software. I may make a a RCS post with some mockups soon cause this is something that been on my mind for a while