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  • Published 17 Sep 2018

Quick (fog) Z pass render

is it possible to add a quick fog option in the openGL shading options in the viewport/render settings in order to generate a super quick Zpass (or more awsome stuff !) ? We'd need very basic parameters : -fog opacity -start (distance from cam) -end (distance from cam) -fog color

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Development Status: Open

Upvote 7 Downvote 1
denis
17 Sep 2018

1 Comment

AnthonyGuiziou

Image Like this ^^ And coloring in compositing is very simple