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  • Published 7 Aug 2020

Use global Z-axis as aligned particle rotation axis instead of global X-axies

  1. This would remove the extra-steps needed to create a hair-particle system. We won't need to rotate each object along global X-axis.
  2. This would make re-editing process simpler. We won't need to rotate the object to its original state to edit and rotate it back for it to be placed accordingly in the particle system.

It just feels more intuitive IMO.

Blender_ [E__Blender_LP_C_LP_C_004.blend] 2020-08-.png

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Development Status: Open

Upvote 9 Downvote 0
nemomode7
7 Aug 2020

2 Comments

modormoder

now you can rotate particles in the settings panel /

nemomode7 Author

***@mod moder *** I know. That's in Advanced // Rotation. But I've used this to append random rotation around global Z-axis, so the assets doesn't look the same.

So, if i use this to orient rocks correctly, i cant append random rotation.