← All ideas
  • Published 22 Mar 2021

Mask modifier based on Face Maps

As in the title - I want a Mask modifier that relies on Face Maps instead of Vertex Groups. Usually we want to mask out faces, not vertices... Vertices don't get rendered, so what's the point? It makes zero sense to me that Mask modifier relies on Vertex Groups. Sometimes it's not straightforward to define face selection by vertices.

75%

Development Status: Open

Upvote 3 Downvote 1
michalpe
22 Mar 2021

0 Comments