Perhaps you should give a more complete description of what you want. How exactly are the current exporters insufficient? More importantly, what's the workflow you want to see implemented?
1
m
meutzitzuAuthor
*
@Jason van Gumster
* okay, here's a good rule-of-thumb : If I import a .SVG into Blender, then immediately export it
Blender should give it back to me
EXACTLY*
as I put it in
*to clarify, I don't mean for it to be the exact same text file, but I just want the solids to remain solid, the strokes to remain strokes and, most importantly the coordinates should be EXACTLY THE SAME, and the number of control points should ABSOLUTELY, POSITIVELY NOT CHANGE
the problem with the Freestyle SVG ecporter is that it takes it's coordinates from the camera, so the dimentions automatically get lost
okay, maybe they could stay the same if I use the ortographic mode and set the scale to 1 (maybe, i haven't tested it) but freestyle renders from edges in the 3d world : so, if I have, say a circle, it will get turned into a whole bunch of small curves that are basically uneditable from that point (a.k.a. destructive)
m
matthew1
Search for Freestyle SVG Exporter in Preferences > Add-ons.
**It's in the 'Render' tab in the properties panel when its installed.
1
m
meutzitzuAuthor
*
@matthew1
* Say I want to model Bezier surfaces for use in CNC milling.
the Freestyle SVG is no good because it sometimes leaves out discontinuous edges.
there's a custom viewport SVG renderer, but in order to use that one i'd have to use an ortographic view and the resize the SVG in my CAD program of choice by multiplying with the inverse ratio of an edge's exported length and it's actual length. which is not a good workflow, by any means.
I really like Blender's SVG tools but at this point, after I've made something, it's completely "stuck"
4 Comments
Perhaps you should give a more complete description of what you want. How exactly are the current exporters insufficient? More importantly, what's the workflow you want to see implemented?
* @Jason van Gumster * okay, here's a good rule-of-thumb : If I import a .SVG into Blender, then immediately export it
Blender should give it back to me EXACTLY* as I put it in
*to clarify, I don't mean for it to be the exact same text file, but I just want the solids to remain solid, the strokes to remain strokes and, most importantly the coordinates should be EXACTLY THE SAME, and the number of control points should ABSOLUTELY, POSITIVELY NOT CHANGE
the problem with the Freestyle SVG ecporter is that it takes it's coordinates from the camera, so the dimentions automatically get lost
okay, maybe they could stay the same if I use the ortographic mode and set the scale to 1 (maybe, i haven't tested it) but freestyle renders from edges in the 3d world : so, if I have, say a circle, it will get turned into a whole bunch of small curves that are basically uneditable from that point (a.k.a. destructive)
Search for Freestyle SVG Exporter in Preferences > Add-ons.
**It's in the 'Render' tab in the properties panel when its installed.
* @matthew1 * Say I want to model Bezier surfaces for use in CNC milling. the Freestyle SVG is no good because it sometimes leaves out discontinuous edges.
there's a custom viewport SVG renderer, but in order to use that one i'd have to use an ortographic view and the resize the SVG in my CAD program of choice by multiplying with the inverse ratio of an edge's exported length and it's actual length. which is not a good workflow, by any means.
I really like Blender's SVG tools but at this point, after I've made something, it's completely "stuck"