Allow material blend modes to be saved in startup file.
Its annoying having to change every single material's blend mode to "Alpha Blend" when you need transparency in EEVEE. What i suggest is making it a global preference somewhere, so that every material defaults to Alpha Blend / Alpha Hashed / Opaque, etc.
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I am not sure why it isn't the default to begin with. Perhaps it can cause performance issues?
If so, is the potential issue worth making it annoying for everyone to ever use alpha in shaders? (not to mention that those settings, needed for material preview, are not available when using Cycles render).
If there's a potential technical issue like performance drop when blend modes set to non-opaque even when no alpha is used, then maybe some code could automatically detect when the final shader has no transparency and "revert" the blend modes to opaque under the hood when it makes sense?