User defined default color for images
Blender images lack a user defined default color. The default color is the color that appears whenever a surface is not mapped to any valid part of the image. This is a feature present in other software, which causes compatibility issues when trying to import textured models into Blender
More info here:
2 Comments
by color, do you mean stuff like clip/repeat? you could word it to be more clear
I don't think i have seen such feature on Maya and Unreal Engine at least. Could you show where you find it?