Repeat zone in shader nodes
The repeat zone is very useful in geometry nodes. It would be good to have the same feature in shader nodes as well. It would be useful if you want to have multiple levels of detail in a texture, for example. Under the hood it could just turn it into a whole bunch of separate nodes.
3 Comments
We need this! Upvoted!
sorely missing this for anything even mildly advanced and that veers even slightly outside of the predefined default nodes
We definitey need this, also for the simulation zone maybe?