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  • Published 1 Aug 2024

Radiance Cascades Global Illumination

Hey guys, this new GI type is working in realtime in games.

Look here! The ExileCon Keynote: youtube.com/watch

Also the code needed would be easy and fast. This would completely eliminate any light probe volumes for EEVEE Next.

Engine agnostic principle, 60 fps fully converged GI, independent of complexity of the scene!, no noise, no denoiser, doubling the rays is exponentially (!) cheaper till subpixell level detail!

100%

Development Status: Open

Upvote 8 Downvote 0
alpha3delta
1 Aug 2024

3 Comments

Blenderblender43

Here's another vid

youtube.com/watch

Cycles could potentially benefit from this? Although the more important application would be Eevee next. The best part is that it works even when the bounce light source is off-screen, unlike eevee.

jackrocky2213

check these more recent videos out:

youtube.com/watch

youtube.com/watch

I spat my imaginary water out when I saw him turn the camera around and the lights were still in place. Blender needs this so bad it's insane!

macilvoy

damn, this is really cool