Radiance Cascades Global Illumination
Hey guys, this new GI type is working in realtime in games.
Look here! The ExileCon Keynote: youtube.com/watch
Also the code needed would be easy and fast. This would completely eliminate any light probe volumes for EEVEE Next.
Engine agnostic principle, 60 fps fully converged GI, independent of complexity of the scene!, no noise, no denoiser, doubling the rays is exponentially (!) cheaper till subpixell level detail!
3 Comments
Here's another vid
youtube.com/watch
Cycles could potentially benefit from this? Although the more important application would be Eevee next. The best part is that it works even when the bounce light source is off-screen, unlike eevee.
check these more recent videos out:
youtube.com/watch
youtube.com/watch
I spat my imaginary water out when I saw him turn the camera around and the lights were still in place. Blender needs this so bad it's insane!
damn, this is really cool