Geometry Nodes change UV Maps sequence after applying Modyfier.
Blender Version: 4.1
Geometry Nodes change UV Maps sequence after applying the GN modifier. It's important to have the same UV Maps sequence for game engines like UE5/Unity/Godot.
Download my Blend file from there: projects.blender.org/blender/blender/issues/122994
Exact steps for others to reproduce the error:
- Open my Blend file and apply the GN modifier.
- Check out UVMaps sequence.
Before:
- UVMap
- AddUV
- AddUV2
After applying the GN modifier:
- AddUV2
- UVMap
- AddUV
5 Comments
Just chiming in to say dealing with the changing UV order has been a big headache for me. Would really love a built-in solution for setting and maintaining UV order.
I have to agree that this is problematic, but I think it goes deeper:
Store Named Attributeon a UV Map and applying the modifier the UV Map will be deletedIts just a bug, not a feature proposal.
Developers say the opposite lol. projects.blender.org/blender/blender/issues/122994
what the fuck,
now i'm pissed