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  • Published 25 Jun 2017

Add an Emboss node in the compositor

It is possible to get an Emboss effect in Blender to generate a cavity map by using translate nodes combined with a Subtract node. I suggest to create a node in Filer > Emboss. The node takes two options the pixel width and the angle: 0 degree for horizontal and 90 for vertical.

Here is the current node setup: blender.stackexchange.com/questions/52902/how-to-convert-a-normal-map-into-a-curvature-map

G3Mf6HD.jpg

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Development Status: Open

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dbekhouc
25 Jun 2017

2 Comments

jason

As a general proof of concept, it might be nice to pack this into a single Group node that could be shared.

artturi85

I am not sure about emboss, but high pass can be easily done from texture with this method: Duplicate image, Invert colors from duplicated image. Blur the duplicated, Reduc opacity by 50%. Now combined with the original image you have the high pass layer. The blur size is the high pass "strenght".