Shapekey Overhaul
shape keys desperately need an overhaul, its frustrating to work around especially for game use
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mirror modifier should mirror shape keys (like how it does with vertex groups)
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shape keys should be able to apply to meshes with modifiers & export without trouble
these changes would be greatly appreciated
4 Comments
This will probably be unnecessary, they will convert shape keys in generic attributes at some point. With generic attributes you can use them at any point of the modifier stack, an also edit them with Geo-Nodes
sounds great, the more modular it is the better. im not sure if this would include the mirroring feature though, thats really important for easier face rigging
Easy task with Geo-Nodes
Shapekeys could really use some love, whether through performance or functionality improvements. Also yeah, things like not being able to apply modifiers on meshes with shapekeys can be very frustrating