Mask Option For Image Texture
Wouldn't it be great to have a way to use your movie clip masks in your shaders?
Imagine if you could rotoscope your live footage, and transfer the mask data to work with the images as planes addon. You would then be able to do real-time compositing in Eevee. Using this with moving clips might be difficult, but I see many ways this can benefit people who want to do VFX.
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How would this work? What would the user interface be like? What buttons would the user click to enable this feature? Mock-ups would be helpful.
* @Jason van Gumster * it's basically the mask node from the compositor as a shader node. You would click on the dropdown menu and select which mask you want to use. It would also have a normal input so it can be unwrapped onto a mesh.