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Alpha-Aware Zoom

Sometimes we just want meshes to cast a shadow without being actually visible, the depth-aware zoom feature doesn't take the alpha pixels in account but it would be nice if it did as we could then zoom as if zero alpha pixels just didn't exist.

Apparently, the gif doesn't work on here, so here's a link to it: imgur.com/a/4V1kbaH

alpha_aware_zoom.gif

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Development Status: Open

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princeoffunky
29 May 2021

1 Comment

testure

Took me a while to understand what you are proposing, but I agree. The problem is actually much larger than that, and your proposal would probably make more sense to most people as Raycast from mouse should ignore invisible geometry . This is actually a problem with object/element selection as well as the situation you've described.

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