Alpha-Aware Zoom
Sometimes we just want meshes to cast a shadow without being actually visible, the depth-aware zoom feature doesn't take the alpha pixels in account but it would be nice if it did as we could then zoom as if zero alpha pixels just didn't exist.
Apparently, the gif doesn't work on here, so here's a link to it: imgur.com/a/4V1kbaH
1 Comment
Took me a while to understand what you are proposing, but I agree. The problem is actually much larger than that, and your proposal would probably make more sense to most people as
Raycast from mouse should ignore invisible geometry. This is actually a problem with object/element selection as well as the situation you've described.