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  • Published 25 May 2024

Use previous frame's scene compilation data when vector pass enabled.

When the vector pass is enabled, Cycles will perform scene compilation for the previous and next frame as well as the current one. To speed this process up, the data for the previous frame could be kept on disk or in memory, so that scene compilation only needs to happen for the current and next frame.

For scene's with lots of instances or hairs, this would significantly reduce render time.

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Development Status: Open

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3di
25 May 2024

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