Particle info node for EEVEE Next
EEVEE next is supposed to be a big rewrite from my understanding that will allow the devs a lot of freedom to fix old technical debt and implement new future looking features. I think it would be nice to continue the path towards better feature parity with cycles by updating the "Particle info" node to be functional within the new EEVEE render engine update, you can see other suggestions for the feature that got some traction 3-4 years ago
- 3 years ago 12 upvotes blender.community/c/rightclickselect/gPgbbc/
- 3 years ago 23 upvotes blender.community/c/rightclickselect/zsgbbc/
- 4 years ago 8 upvotes blender.community/c/rightclickselect/frdbbc/
In addition I submitted it on the blender github issue tracker, the devs redirected me here projects.blender.org/blender/blender/issues/122981
I know for a fact that this issue is sorely needed, twitter posts showing workarounds to the issue have over 300 likes x.com/lateasusual_/status/1366893453880266755
I'm aware that there is a workaround using geometry nodes but this is hacky and not ideal, if anyone is curious the workaround can be found here reddit.com/r/blenderhelp/comments/k357kg/is_there_any_alternative_for_particle_info_node/
In addition a google search of "particle info node for eevee" reveals how many people have posted on the forums about this very issue
devtalk.blender.org/t/particle-info-node-in-eevee-not-working/6123/10
blenderartists.org/t/eevee-transperent-particles-over-time/1458687
for further clarification here is the node setup
The result in eevee
the result in cycles
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