Object Mode: add threshold to Push Pull transform
The push/pull transform gets used to change the objects distance, not the scale. It's quite useful and tbh i've never even heard of it before until today.
However if objects are spaced even a tiny bit different than equal, the results of this transform vary quite a bit which can be quite annoying and even harder to fix depending on the scene (currently you'd have to snap each object to the grid i gues...).
Thus i propose to add a threshold slider to the options menu, mitigating such tiny modelling errors and resulting in a more predicatble usability of the transform tool push/pull.
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