Fix the Texture Node Editor
The Texture Node Editor seems like an amazing and very useful tool, if it actually worked. Right now editing the nodes has no effect on the compositor and seems to be fundamentally bugged. Let's get this feature working!
The Texture Node Editor seems like an amazing and very useful tool, if it actually worked. Right now editing the nodes has no effect on the compositor and seems to be fundamentally bugged. Let's get this feature working!
4 Comments
I guess it will be overhauled, someday, within the Everything Nodes Project.
This was only meant to be for texture brushes when they built it, then they added some support for world texture and then later for line style. I too look forward to it working better - but the Compositor got a fix recently to add a button in the Texture Node to access textures in the Properties window so it is easier now to work with the textures in the Compositor. I do like the idea of this becoming an input into any texture node elsewhere in the scene, that would be amazing.
I noticed there is a mode for world texture but never figured out if it works or how should it be used. Do you have any info on that ?
Agreed. I absolutely love the idea of having complex and procedural way of generating and controling texture creation. Texture node editor absolutely needs a makeover. I personally see mainly 3 things it needs.