Should seek approval to get Geometry Nodes into Game Engines
Just wanted to say that Geometry Nodes has turned out quite good so far. A beginner can do stuff with it - that's important. And there's so many great tutorials and training content. This would be really nice to have in game engines including Unity, Unreal Engine, Godot, Bevy, a standalone js library. It's pretty sick as is. Next step might be porting so others can enjoy the fun too... Plus, it keeps Blender's name out there, in everyone's FACE. I'm assuming there's some approval needed somewhere. Typically the bankers...
And I'm just talking about the runtime aspect. Just use blender to create them, but be able to run an export of it over in various game engines - especially for simulations nodes animations.
2 Comments
Why are you asking Blender to put their tools into Unity, Godot, etc, instead of asking Unity et all to change THEIR own software in some way?
Blender has enough things to work out, without also contributing code to game engine companies.
Not really realistic on technical level. If game engine wants this kind of functionality it would be totally different than what Blender requires.
Blender is an editor that is optimized to edit objects and scenes. Game engines in that concern aren’t optimized for editing, but for rendering. In order to do that they need to make completely different technical decisions.
They should be able to make better decisions than Blender would to solve their specific requirements.