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  • Published 15 Apr 2018

split UV into 4 vect 2's so it can be used to do sprite animations / scale / rotate etc

I can do sprite animations in upbge using

object color===Split rgb====add red channel to u------texture------material color-----output

UV===split rgb-------------------R-(connects to add node)

I purpose we have a alternate texture UV system added

Alt-UV-node

uv1

uv2

uv3

uv4 *

** uv4 can return -1 ,-1 if there is no 4th uv

and add a alt texture node accepts uv1,uv2,uv3,uv4 etc

Thanks!

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Development Status: Open

Upvote 0 Downvote 2
blueprintrandom1
15 Apr 2018

4 Comments

holyknightjoshua

there's an addon that comes with blender called anim all. i don't know if it does things the way you're wanting but i have seen that people have used it to make sprite animations. i'm not clear on the details of how they used it though.

Lauloque

Sprite animation works fine with that addon.

Also, there are some other ways :

youtube.com/watch

youtube.com/watch

Lauloque

W.... What ?