split UV into 4 vect 2's so it can be used to do sprite animations / scale / rotate etc
I can do sprite animations in upbge using
object color===Split rgb====add red channel to u------texture------material color-----output
UV===split rgb-------------------R-(connects to add node)
I purpose we have a alternate texture UV system added
Alt-UV-node
uv1
uv2
uv3
uv4 *
** uv4 can return -1 ,-1 if there is no 4th uv
and add a alt texture node accepts uv1,uv2,uv3,uv4 etc
Thanks!
4 Comments
also, youtube.com/watch sprycle github project page
there's an addon that comes with blender called anim all. i don't know if it does things the way you're wanting but i have seen that people have used it to make sprite animations. i'm not clear on the details of how they used it though.
Sprite animation works fine with that addon.
Also, there are some other ways :
youtube.com/watch
youtube.com/watch
W.... What ?