Vertex number (unwelded number)
In a lot of games the vertex limitation is based on the real-unwelded vertices. It would be nice if in Blender (3.6) behind the vertex number in brackets the "real" vertex number would be also showned.
In a lot of games the vertex limitation is based on the real-unwelded vertices. It would be nice if in Blender (3.6) behind the vertex number in brackets the "real" vertex number would be also showned.
1 Comment
I mean, thats important polycount metric that matters everywhere.
Eg. those two objects have same vert count, but Blender just fails to tell You.
Further information why this is important: artstation.com/blogs/ericcorreia/2AMQl