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  • Published 1 Feb 2025

Vertex number (unwelded number)

In a lot of games the vertex limitation is based on the real-unwelded vertices. It would be nice if in Blender (3.6) behind the vertex number in brackets the "real" vertex number would be also showned.

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Development Status: Open

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sandor
1 Feb 2025

1 Comment

zuorion

In a lot of games the vertex limitation is based on the real-unwelded vertices.

I mean, thats important polycount metric that matters everywhere.

Eg. those two objects have same vert count, but Blender just fails to tell You.

Further information why this is important: artstation.com/blogs/ericcorreia/2AMQl