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  • Published 14 Feb 2025

More control over geometry nodes

Hey small disclaimer I know this was discussed in some manner in the past but in 4.4 controlling built-in nodes in blender is still not fully available in a "procedural way".

For example, I'm creating a procedural sign with a "String to Curves" node. I want to control the font from outside in the modifier panel, but I cannot in a straightforward way. So here's my "design"/solution for the issue, I think it fits in the blender vision, maybe this doesn't got implemented because some code refactor is needed (no clue really). New Project.png

Another example is to control the object by a string :) New Project (1).png

It would benefit many other nodes like "capture attribute", "raycast", "sample index" and many many more! It would really be a gamechanger and make building complex nodes even more easy and convenient.

I really hope this goes noticed and be considered one day :)

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Development Status: Open

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costa
14 Feb 2025

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