Armature bone parent/child keyboard selection
You can easily select parent or child bones using the
[]
keys, or expand the selection with
Shift []
. It would be beneficial for the behaviour to be adjusted to be able to select visible children, even if they are not the direct child of a selected bone.
This is for scenarios where you have a skeleton hierarchy like:
MCH_01 -> FK_01 -> MCH_02 -> FK_02 -> MCH_03 -> FK_03, etc
The MCH bones would be hidden, but it would be useful to an animator to be able to use the
[]
and
Shift []
keys to expand the selection from one FK bone to another.
As it currently functions, the
[]
keys have no effect if an FK bone is selected, but the MCH bones are all hidden.
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