Nodes' title & type are confusing in Nodes Editors
Hi, Blenderfolks!
I know this is not much, but I firmly believe in the quest of quality of life, that Blender needs to procure a kinder User Interface (UI), when it comes to, for example, the basic information and distinction, between Nodes' Title (which can be Customized) and Nodes' type/category/classification (including its 'path').
So, here is a re-designed proposal, that I believe wouldn't be a bad idea if implemented to every single Node in every Nodes Editor (Shader Editor, Compositor, Geometry Nodes, etc.). Note that I was inspired by the 3D Viewport Editor Header Region's "Tool Settings" UI feature, which corresponds to a horizontal bar right under the Header.
To provide more context, please realise that, as you can see in the screenshot below, that even Tool Tips —which COULD be an
additional
solution or even an alternative solution to this proposal— aren't helpful when it comes to backtracking of crucial, basic information about the resources we are employing:
I'm also wary of the space, that exposing those Data regularly, would consume by default. So, maybe, just make it Optional? Or get it a Downarrow Button (but there's already a Downarrow Button near the Node Title). I'm lacking ideas right now, but one principle of the feature should be simple: I think we do need a to be able to have Blender's UI, on Nodes, expose such information; which should be helpful for beginners but also to experienced users (for example, I've been using Nodes for years, and I just do not find confortable, the way it is lacking this kind of basic Data exposure all the time; I find it... annoying, and sometimes difficult to read the Node systems; Colors don't help me so often, as I'm a bit of color blind).
Thanks! Pxy-Gnomes
UPDATE:
Here is something simple and versatile, that I believe should validate stuff among users:
It's a View Option:
Whether this View Option should be set Enabled or Disabled by default, I don't know which is better to be fair. Such new View Option should be present in every single Node-based Editor in Blender! and I believe it should work individually (per-Editor).
2 Comments
More information could be nice, but I'd be strongly opposed to adding it in any way that increases the default size of nodes.
Yes, I'm aware of the spatial issue, it's a legit concern. I have been pondering, and was finally able to figure out today a versatile solution --it's presented as an edition at the very end of the proposal.