HUE CORRECT NODE FOR THE SHADER EDITOR
I was suggesting that the Hue Correct node also be added in the Shader editor. It can help out in Filtering Colors from Material IDs and generating masks alongside other functions. Currently it exists in the Compositor Editor only.
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as workaround you can use "seperateHSV" plug a bunch of math nodes inbetween and than "combine HSV". "colorramp" or "rgbCurves" work aswell.
ofc the hue correct ui would be much nicer :)