Extend Blackbody Node Temperature Range
Currently, the Blackbody node caps out at 12,000. Input values above this return the same result as for 12K. There are various relevant physical phenomena, such as electric arcs and B- and O-type stars, with temperatures (and thus color temperatures) well above this range. It would be useful if the effective range of the node were extended up to 30,000 or higher.
3 Comments
edit: this post was wrong - see below
FYI its all over blender
I don't mean that the input can't be higher than 12,000, I mean the the output stops changing above 12,000. I've edited the original post to reflect this.
Okay, i've looked into that.
Its not artificially caps at 12'000, but hardcoded values only covers that range for performance reasons. Also it suppose to have other problems.
Moony made improved version with nodes without that limitation: blendswap.com/blend/12214