← All ideas
  • Published 22 Mar 2024

Bake options when using 'Is Viewport' switch.

It's often desirable to use the 'Is Viewport' and 'Switch' nodes to, for example, have a lower particle count in the viewport vs rendered output.

The trouble is, when using the 'Bake' node after the 'Switch', the expected rendered result is limited to the baked viewport count.

To correct this, it's necessary to go to each GN modifier and delete all bakes before rendering.

Some kind of warning would be useful. Or perhaps an 'auto-bake' on rendering for what needs to be baked (although this could mean a lengthy wait for animated bakes, of course).

Or it could be that every bake is done twice when pressing 'Bake' when an 'Is Viewport' node is used before the Bake node.

100%

Development Status: Open

Upvote 2 Downvote 0
davidnewman
22 Mar 2024

0 Comments