Make camera viewport gizmo more sensible
- Camera gizmo triangular part is way too big
- It looks annoying
- It blocks the view occasionally
- Rest of the camera gizmo is wireframe but this is part is solid
Suggestion
- Make the triangle smaller - there is no need to have a control this big
2 Comments
Personally, I don't agree. On the contrary, I would like blender to make the gizmo of the camera and light sources much more accurate and brighter. Like pictures in unity/UE. Ideally, the ability to configure it yourself. Currently, it is extremely difficult to see and select the desired object of this type in a large scene!
I don't much care how others want to have gizmos looking - same probably goes for others. In such cases it would be best to allow customization and presets - that way everyone can tweak the look of gizmos to their liking.