Add Set Mesh Normal Node to the list of modifiers
Like 6 months ago "Set Mesh Normal Node" was added to geometry nodes but you have to manually set up the whole node-setup to get it blending which is tedious. And since "Smooth by angle" was turned into a geometry nodes modifier, maybe the same treatment can be done with the set mesh normal node and have it be a modifier and have it be a 1 click deal.
what do you guys think?
2 Comments
You can create a Group Asset and use it as a modifier.
How would you input data into the modifier? The only ways I can think of are to use a single value, image, or color attribute, and none of those are very controllable.