Camera Input for the Render Layers Node?
Would this even be workable? Because if I could define cameras between different render layer nodes, it would solve some pain points for output.
Not to mention frame ranges and tokens in filename output per render layer.
2 Comments
That sounds like a good idea to me. I've been using the Compositor for a while; I see efficiency and versatility value in redistributing Compositing, Per Camera Object. I'd even go a bit further: why not also implementing, in such a Node, a specific Frame Range for the Target Camera Object? [i.e., ON/OFF Checkbox; and, if turned ON: input a Frame Range]
I would also like something like this. now the workaroud is to make linked scenes, and add a camera marker to change the cam depending on the scene. Or with only one scene : render everything with cam A, then change the cam to cam B and change the output folders in compositor (dont forget that!! xD), and rerender. I tried to make a simple addon to save custom frame ranges and link them to a specific cam, to be able to render several sets of frame ranges like that, but the camera change logic wasn't working...