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  • Published 15 Jan 2021

rename UV of all or selected objects

If there is a function to name a specific mesh by a name, then why is there no function to rename selected meshes in order for the material intended for a group of objects to work, because the uv mesh is not always made in different uv spaces, if I have 100 objects with a single uv or I have to use the standard one named "UVMap" but then the material will be applied to all objects, even newly created ones, etc., or I select the objects I need and use the script;

import bpy

for obj in bpy.context.selected_objects : for uvmap in obj.data.uv_layers : uvmap.name = 'MY UV'

So that's the crux of the matter, you need the ability to rename UVMap. Covering this question with scripts is unacceptable!) The program is still considered completed.

In addition, you need not even just the function of renaming the map, but the correct work with layers - workers! collections! or layers! whatever you call it - the main thing is workers, but at the moment everything is disconnected, and the problem with UVMap confirms this!

Or I will explain it differently - If I created a collection, it should be not just a folder! - and the material, and the change in the shape, and the modifiers, and the names of the uv map - all this should be able to change and apply to all objects in the container and to each individually, if desired ... and this workflow is logical and generally accepted ... in the blender everything is just scattered !!!!

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Development Status: Open

Upvote 8 Downvote 1
steinn8989
15 Jan 2021

9 Comments

v.imran2018

Here's what you need, multi-object renaming UVs. gumroad.com/l/hPXIh

2
steinn8989 Author

* @v.imran2018 * Yes, switching to free programs, I dreamed of buying paid plugins (addons) and smearing them ...

v.imran2018

* @steinn8989 * You would at least follow the link and make sure that this addon can be downloaded for free. And why such a violent reaction to paid add-ons? it is quite normal to buy various tools for a free program. You behave like a beggar communist who needs to submit everything for free.

IIIFGIII

* @steinn8989 * I pay for addons if they really worth it. I switched from paid 3D Max to free Blender to pay (as you see from gold budge) 30 $ monthly to dev fund when I even not use new versions (still work in 2.79 ). When you use something for free it just mean that someone else already pay for it :) ...

3
steinn8989 Author

* @IIIFGIII * I'm glad for you .. I hope that at least a third will go to programmers, not advertisers and managers ... but addons, today an addon and tomorrow a program update and other methods of work and the addon is sent into oblivion or is supported with a delay ...

steinn8989 Author

* @v.imran2018 * you think that the answer to the problem is to smear with plugins, the norm

IIIFGIII

First it need to implement UV's as channels 1,2,3,4.... For example you have some random named UV's .001 .002 and you want to rename all the second channels to some "Lightmap_UVs" - you just can't... Currently Blender has some UV's order in UI but actually handle them by their names. I not even sure if order represented in UI is same order you can access via script.

steinn8989 Author

* @IIIFGIII * I know that normal programs have channels, etc., but I thought the blender has its own WAY ...

Stan_Pancakes

* @IIIFGIII * The order you see them in the UI is their order. In your case, second is UVMap_B.

What you see in console completion is alphabetical sorting of the completion, not the actual order of items.

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