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  • Published 21 Jan 2021

Set Equal Near / Far Clipping planes in Default Camera and Editor View

I suggest having the same near / far clipping planes for the default camera and the editor view. It is a common error among beginners to render something they can see in the editor, but in the rendering it's not visible. That is because the editor view has 0.01 / 1000 near / far clipping planes and the default camera has 0.1 / 100 near / far clipping plane.

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Development Status: Open

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rspoerri
21 Jan 2021

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