Set Equal Near / Far Clipping planes in Default Camera and Editor View
I suggest having the same near / far clipping planes for the default camera and the editor view. It is a common error among beginners to render something they can see in the editor, but in the rendering it's not visible. That is because the editor view has 0.01 / 1000 near / far clipping planes and the default camera has 0.1 / 100 near / far clipping plane.
0 Comments