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  • Published 27 Jan 2021

Clear Transforms On Export

Most if not all file types we can export as, all apply transforms causing origins to be moved. This has plagued artists nearly blenders entire life.

As a user Ziplock9000 in 2018 states: "Suppose you are designing a Tavern for an RPG, you have lots of objects in Blender. Before you can export and have the pivot / origin be correct you have to move each of the tavern objects into the middle of the world. This is simply not good enough and has been an issue for years." This couldn't be more right.

I'm over here working on hair for my character, and exporting it. But guess what, the hairs position is applied on export, and now its floating off the ground in the next program. This happens to be for the Alembic format, but I know this is a massive problem for OBJs. People have been having to download custom exporters for this stuff, but there's not a plugin for each format.

Please, for artists, add this feature!

mspaint_2021-01-27_03-52-40.png

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Development Status: Open

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LethalDumpster
27 Jan 2021

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