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  • Published 27 Jul 2022

Recalculate all Bone Matrix by jump key operators

When I jump to the beginning of the timeline, keyframes, or to the beginning or end, some of the matrices are not recalculated, only if I switch to the next or previous frame and back, it is recalculated, also when playing everything is fine)

in a good way, it is better to completely rewrite the transformation system as in Maya and other 3D programs, because now it is an ancient legacy that does not make sense, there is no performance, and there are many restrictions at the basic level.

If you don't want to, then at least do it with updating all the matrices.

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Development Status: Open

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mpsterprod
27 Jul 2022

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