Apply Geometry Nodes, but keep instances as Childs.
You can apply any geometry nodes modifier with realizing all instance and get one mesh. Now that can be the what some people need, but it could also work different, so the instances do not get real, or vanish, but actually become instance but parented to the source mesh. Or moved to a collection etc.
The reason for this, many times you have just a few instance, but want to further influence them. Lets say you generated a house facade with geometry nodes and then need to influence certain elements, but the whole mesh would to big and laggy for you scene.
Actually this is what some 3d Apps do when ever you want to collapse or export a particle system. The particles become individual objects, but of course stay instances of the source.
Hope this idea get realized, because it would save my a lot time.
1 Comment
A very specific idea, since today there is no way to process the modifier and change the objects, unless you do a complex operator