← All ideas
  • Published 13 May 2019

revamp toolbar for sculpt/paint

I think taht now that blender have change the sculpt toolbar, it could be improved with a few changes to amke easy to use for users

Image

In this toolbar we have exactly the same components and popovers that few weeks ago. The only change is make it icons, instead of words, and add a switch for symmetry and other for Smooth Stroke

Other good improvement could be a few changes in the actual sculpt panels. Like add the Gravity in the Brush options, no in general options and a few changes to make more easy to see the panels.

Image

94.7%

Development Status: Open

Upvote 18 Downvote 1
Alberto
13 May 2019

4 Comments

jfranmatheu

Hi! This inspired to me... so these days back I was working on something.... (second image) I didn't know both python and Blender API, I just spended 3 days... And it was almost done for a first functional version and today I found out that they changed the header (like in the first image), so there is no space and they both look awful now.... and I don't know yet how to overwrite the header to put just my addon that I think is better and will be even better with next ideas I haven't implemented yet (like automatization in some actions, shortcuts, mask tool, and implemention of Pablo Dobarro's tools (for the SculptMode branch)!!!) that will bring a more easy way to sculpt and to just work with the 3d viewport, without any other area or panel. Actually it has all the tools that you ask for and even a quick selector for change the texture of the brush you are using with just one step (click+drag) and so on... I'll do a post of this addon in blender.today and blender.hoy to talk about it and how to improve it, also maybe a video showing it.... {attachment Anotacin_2019-05-15_164326png}{attachment Anotacin_2019-05-15_163852png}

1
Alberto Author

* @J. Fran Matheu * you could post it in devtalk

1
jfranmatheu

* @Alberto * Yeah nice idea. I think about making some cleaner version like your idea, a lite one, plus an advanced one so for different blender user opinions, it can be cool. Also, yesterday I just update some things, added new features, some modifications and fixed the problem.... but well, not in a really good way, i just override the entire tool header with the addon, so other modes but sculpt mode are not showing properly. Actually idk about a possible solution for it, I need some way of rewrite just the tool header for the sculpt mode but is way to heavy for me right now with my actual knowing of the blender API, also all modes share the same code and class for the tool header... I'll ask it in devtalk so I'll can figure it out{attachment Anotacin_2019-05-17_181420png}{attachment Anotacin_2019-05-17_181536png}

Slozhny

Good idea